Grimwar/Entities/item pickup
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Spawn a health, ammunition, or skull pickup.
Placement: Point.
Set it up
Choose Kit and place it over reachable ground. Auto Spawn creates it when the entity starts. A collected pickup uses its native respawn timing. spawn does nothing if a live pickup already exists; respawn replaces it immediately. picked_up preserves the collector as !activator.
Settings
These are the initial authoring values. Script inputs and runtime state are listed separately below.
| Setting | Default | Meaning and choices |
|---|---|---|
kitKit |
Health Medium (4) |
Pickup kit variant. Choices: Ammo Small (0), Ammo Medium (1), Ammo Large (2), Health Small (3), Health Medium (4), Health Large (5), Skull (6).
|
auto_spawnAuto Spawn |
true |
Should the pickup spawn automatically when the entity spawns? |
ignore_nav_meshIgnore Nav Mesh |
false |
Exclude this entity from navigation-mesh building. This does not disable its gameplay collision. |
VSig contract
Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See Read the reference for arguments, authority, and common controls.
| Kind | Member | Value | Authority / access |
|---|---|---|---|
| Input | despawn |
string |
Server |
| Input | kill |
none |
Server |
| Input | respawn |
string |
Server |
| Input | spawn |
string |
Server |
| Output | killed |
none |
Server |
| Output | picked_up |
string |
Server |
| Output | spawned |
string |
Server |