Grimwar/Entities/info stage point
Place a postgame or staged player pose.
Placement: Point.
Set it up
Set purpose and winning-team flags, then orient the marker for the intended pose. Start Disabled excludes it until enabled. An observer point can reference it for stage framing. set_team accepts a name or numeric team value; None restores both playable teams.
Settings
These are the initial authoring values. Script inputs and runtime state are listed separately below.
| Setting | Default | Meaning and choices |
|---|---|---|
purposesPurposes |
Everything (-1) |
Purpose flags. Postgame is used for the winning-team MVP stage. Choices: None (0), Postgame (1), Everything (-1).
|
teamsTeams |
Order, Union (6) |
Restricts this stage point to winning teams. Combine flags for multi-team points. Choices: None (0), Spectate (1), Order (2), Union (4), All (7).
|
start_disabledStart Disabled |
false |
If true, this stage point starts disabled until enabled by input. |
ignore_nav_meshIgnore Nav Mesh |
false |
Exclude this entity from navigation-mesh building. This does not disable its gameplay collision. |
VSig contract
Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See Read the reference for arguments, authority, and common controls.
| Kind | Member | Value | Authority / access |
|---|---|---|---|
| Input | disable |
none |
Server |
| Input | enable |
none |
Server |
| Input | kill |
none |
Server |
| Input | set_team |
string |
Server |
| Input | toggle |
none |
Server |
| Output | disabled |
none |
Server |
| Output | enabled |
none |
Server |
| Output | killed |
none |
Server |
| Property | is_enabled |
bool |
Server; read only |
This entity supports operational enable/disable. Repeating the current state does not emit another transition. kill is permanent for this map load.