Grimwar/Entities/game blitz tank
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Create a Blitz escort objective with a path and checkpoints.
Placement: Oriented volume.
Set it up
Set Attacking Team and edit Path Points relative to the pivot in metres. Add direct-child game_blitz_checkpoint entities and assign their Tank references. Use distinct consecutive path points. The compiler creates the external spline. set_progress takes 0..1; checkpoint and final_checkpoint identify the reached checkpoint by its display name.
Settings
These are the initial authoring values. Script inputs and runtime state are listed separately below.
| Setting | Default | Meaning and choices |
|---|---|---|
path_smoothSmooth curves |
false |
Smooth the path through its points. Turn off for straight segments and sharp corners. |
path_closedClosed path |
false |
Join the last point to the first. Movement and end behaviour are configured separately. |
tank_nameTank Name |
"Tank" |
Display name for this tank objective. |
attacking_teamAttacking Team |
Order (2) |
Team that must escort this tank. Choices: None (0), Spectate (1), Order (2), Union (3).
|
start_progress01Start Progress 01 |
0 |
Starting tank progress for each round. Minimum: 0. Maximum: 1.
|
spline_containerPath points |
[[0, 0, 0], [0, 0, -4]] |
Ordered points relative to the authored pivot. The generated path stays outside the moving entity. Drag points in a viewport or enter their coordinates below. Ordered list. At least 2 entries. Units: metres. |
ignore_nav_meshIgnore Nav Mesh |
true |
Exclude this entity from navigation-mesh building. This does not disable its gameplay collision. |
VSig contract
Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See Read the reference for arguments, authority, and common controls.
| Kind | Member | Value | Authority / access |
|---|---|---|---|
| Input | kill |
none |
Server |
| Input | lock |
string |
Server |
| Input | reset |
string |
Server |
| Input | set_progress |
string |
Server |
| Input | start |
string |
Server |
| Input | stop |
string |
Server |
| Input | unlock |
string |
Server |
| Output | checkpoint |
string |
Server |
| Output | contested |
string |
Server |
| Output | final_checkpoint |
string |
Server |
| Output | killed |
none |
Server |
| Output | progress |
string |
Server |
| Output | reset |
string |
Server |
| Output | started |
string |
Server |
| Output | stopped |
string |
Server |
| Output | uncontested |
string |
Server |