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Grimwar/Entities/game blitz checkpoint

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All entities

Mark a named checkpoint along a Blitz tank route.

Placement: Point.

Set it up

Place it as a direct child of its game_blitz_tank and assign Tank. The compiler binds and orders checkpoints along the path. Set Time Bonus Seconds when reaching it should extend the live round. reach marks it once and accepts normalized progress; omitted or invalid progress becomes zero.

Settings

These are the initial authoring values. Script inputs and runtime state are listed separately below.

Setting Default Meaning and choices
checkpoint_name
Checkpoint Name
"Checkpoint" Display name shown to players and HUD when this checkpoint is reached.
tank
Tank
None The tank this checkpoint belongs to. Reference: game_blitz_tank.
time_bonus_seconds
Time Bonus Seconds
0 Bonus seconds added to the live round timer when this checkpoint is reached. Minimum: 0.
ignore_nav_mesh
Ignore Nav Mesh
false Exclude this entity from navigation-mesh building. This does not disable its gameplay collision.

VSig contract

Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See Read the reference for arguments, authority, and common controls.

Kind Member Value Authority / access
Input kill none Server
Input reach string Server
Input reset string Server
Output killed none Server
Output reached string Server
Output reset string Server