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Grimwar/Entities/func resupply

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All entities

Refill health, magazines, and reserve ammunition for living players.

Placement: Point.

Set it up

Place the locker where players can reach its interaction volume. Select Allowed Teams; None blocks every team. Start Disabled leaves the locker visible but unavailable. resupplied fires when a player is supplied. The runtime limits repeated resupply for each player to once every three seconds.

Settings

These are the initial authoring values. Script inputs and runtime state are listed separately below.

Setting Default Meaning and choices
allowed_teams
Allowed Teams
Order, Union (6) Living players on these teams can refill health, magazines, and reserve ammo. None disables access for all teams. Choices: None (0), Spectate (1), Order (2), Union (4), All (7).
start_disabled
Start Disabled
false Start unavailable until an Enable or Toggle input is received. The locker remains visible.
ignore_nav_mesh
Ignore Nav Mesh
false Exclude this entity from navigation-mesh building. This does not disable its gameplay collision.

VSig contract

Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See Read the reference for arguments, authority, and common controls.

Kind Member Value Authority / access
Input disable none Server
Input enable none Server
Input kill none Server
Input toggle none Server
Output disabled none Server
Output enabled none Server
Output killed none Server
Output resupplied string Server
Property is_enabled bool Server; read only

This entity supports operational enable/disable. Repeating the current state does not emit another transition. kill is permanent for this map load.