Grimwar/Entities/func ladder
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Create a two-sided climbable volume.
Placement: Oriented volume.
Set it up
Resize and rotate the volume around the climbable surface. Local Y is the climb axis; both local Z faces allow attachment. Test the top and bottom dismounts, jumping away, lateral movement, and any overlap with water. It has no ladder-specific script inputs.
Settings
These are the initial authoring values. Script inputs and runtime state are listed separately below.
| Setting | Default | Meaning and choices |
|---|---|---|
ignore_nav_meshIgnore Nav Mesh |
false |
Exclude this entity from navigation-mesh building. This does not disable its gameplay collision. |
VSig contract
Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See Read the reference for arguments, authority, and common controls.
| Kind | Member | Value | Authority / access |
|---|---|---|---|
| Input | kill |
none |
Server |
| Output | killed |
none |
Server |