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Grimwar/Entities/func ladder

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All entities

Create a two-sided climbable volume.

Placement: Oriented volume.

Set it up

Resize and rotate the volume around the climbable surface. Local Y is the climb axis; both local Z faces allow attachment. Test the top and bottom dismounts, jumping away, lateral movement, and any overlap with water. It has no ladder-specific script inputs.

Settings

These are the initial authoring values. Script inputs and runtime state are listed separately below.

Setting Default Meaning and choices
ignore_nav_mesh
Ignore Nav Mesh
false Exclude this entity from navigation-mesh building. This does not disable its gameplay collision.

VSig contract

Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See Read the reference for arguments, authority, and common controls.

Kind Member Value Authority / access
Input kill none Server
Output killed none Server