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Grimwar/Entities/item pickup

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All entities

Spawn a health, ammunition, or skull pickup.

Placement: Point.

Set it up

Choose Kit and place it over reachable ground. Auto Spawn creates it when the entity starts. A collected pickup uses its native respawn timing. spawn does nothing if a live pickup already exists; respawn replaces it immediately. picked_up preserves the collector as !activator.

Settings

These are the initial authoring values. Script inputs and runtime state are listed separately below.

Setting Default Meaning and choices
kit
Kit
Health Medium (4) Pickup kit variant. Choices: Ammo Small (0), Ammo Medium (1), Ammo Large (2), Health Small (3), Health Medium (4), Health Large (5), Skull (6).
auto_spawn
Auto Spawn
true Should the pickup spawn automatically when the entity spawns?
ignore_nav_mesh
Ignore Nav Mesh
false Exclude this entity from navigation-mesh building. This does not disable its gameplay collision.

VSig contract

Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See Read the reference for arguments, authority, and common controls.

Kind Member Value Authority / access
Input despawn string Server
Input kill none Server
Input respawn string Server
Input spawn string Server
Output killed none Server
Output picked_up string Server
Output spawned string Server