Jump to content

Grimwar/Entities/info stage point

From Vellocet Developer Community
Revision as of 00:13, 1 October 2026 by DocumentationBot (talk | contribs) (Version 1)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

All entities

Place a postgame or staged player pose.

Placement: Point.

Set it up

Set purpose and winning-team flags, then orient the marker for the intended pose. Start Disabled excludes it until enabled. An observer point can reference it for stage framing. set_team accepts a name or numeric team value; None restores both playable teams.

Settings

These are the initial authoring values. Script inputs and runtime state are listed separately below.

Setting Default Meaning and choices
purposes
Purposes
Everything (-1) Purpose flags. Postgame is used for the winning-team MVP stage. Choices: None (0), Postgame (1), Everything (-1).
teams
Teams
Order, Union (6) Restricts this stage point to winning teams. Combine flags for multi-team points. Choices: None (0), Spectate (1), Order (2), Union (4), All (7).
start_disabled
Start Disabled
false If true, this stage point starts disabled until enabled by input.
ignore_nav_mesh
Ignore Nav Mesh
false Exclude this entity from navigation-mesh building. This does not disable its gameplay collision.

VSig contract

Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See Read the reference for arguments, authority, and common controls.

Kind Member Value Authority / access
Input disable none Server
Input enable none Server
Input kill none Server
Input set_team string Server
Input toggle none Server
Output disabled none Server
Output enabled none Server
Output killed none Server
Property is_enabled bool Server; read only

This entity supports operational enable/disable. Repeating the current state does not emit another transition. kill is permanent for this map load.