Grimwar/Entities/game blitz checkpoint
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Mark a named checkpoint along a Blitz tank route.
Placement: Point.
Set it up
Place it as a direct child of its game_blitz_tank and assign Tank. The compiler binds and orders checkpoints along the path. Set Time Bonus Seconds when reaching it should extend the live round. reach marks it once and accepts normalized progress; omitted or invalid progress becomes zero.
Settings
These are the initial authoring values. Script inputs and runtime state are listed separately below.
| Setting | Default | Meaning and choices |
|---|---|---|
checkpoint_nameCheckpoint Name |
"Checkpoint" |
Display name shown to players and HUD when this checkpoint is reached. |
tankTank |
None |
The tank this checkpoint belongs to. Reference: game_blitz_tank.
|
time_bonus_secondsTime Bonus Seconds |
0 |
Bonus seconds added to the live round timer when this checkpoint is reached. Minimum: 0.
|
ignore_nav_meshIgnore Nav Mesh |
false |
Exclude this entity from navigation-mesh building. This does not disable its gameplay collision. |
VSig contract
Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See Read the reference for arguments, authority, and common controls.
| Kind | Member | Value | Authority / access |
|---|---|---|---|
| Input | kill |
none |
Server |
| Input | reach |
string |
Server |
| Input | reset |
string |
Server |
| Output | killed |
none |
Server |
| Output | reached |
string |
Server |
| Output | reset |
string |
Server |