Search results
Appearance
Page title matches
- {{Notice|title=Version target|This guide covers VMod API 5 and addon schema 9. A server rejects packages built for another API o '''VMod''' is Grimwar's server-authoritative C# mod runtime. The server compiles so ...13 KB (1,711 words) - 01:13, 25 August 2026
Page text matches
- Grimwar entities, package schemas, VSig features, and VMod APIs apply only to Grimwar. Shared tools are documented under [[Vellocet SD ...252 bytes (35 words) - 01:34, 25 August 2026
- ...n, volume, renderer, collider, or native game behavior. Use [[Grimwar/VMod|VMod]] for server rules that need players, commands, persistent storage, permiss == Signals shared with VMod == ...11 KB (1,626 words) - 01:12, 25 August 2026
- {{Notice|title=Version target|This guide covers VMod API 5 and addon schema 9. A server rejects packages built for another API o '''VMod''' is Grimwar's server-authoritative C# mod runtime. The server compiles so ...13 KB (1,711 words) - 01:13, 25 August 2026
- <div class="docs-home__entry"><h3>[[Grimwar/VMod|VMod scripting]]</h3><p>Package server-side C# and use Grimwar Mod API 5.</p></d <dt>VMod API</dt><dd>5</dd> ...2 KB (332 words) - 01:34, 25 August 2026
- ...r other supported content entry. A mixed package can contain a map and the VMod that supplies its game mode. The complete folder remains one install and up ...ackages. For VMods, follow [[Grimwar/VMod#What a VMod package contains|the VMod manifest format]]. Keep addon IDs stable between releases; a changed ID is ...7 KB (1,070 words) - 01:13, 25 August 2026
- Grimwar supports custom Unity maps, VSig map logic, VMod server scripts, addon packages, Steam Workshop maps, and community dedicate | Write server gameplay || [[Grimwar/VMod|VMod C# scripting]] ...1 KB (145 words) - 01:34, 25 August 2026
- #REDIRECT [[Grimwar/VMod]] ...26 bytes (3 words) - 01:13, 25 August 2026
- ...SDK 1.0.3 with Unity 6000.3.17f1. Current packages use addon schema 9 and VMod API 5.}} | Write C# server gameplay, commands, or a game mode || [[Grimwar/VMod|VMod]] ...4 KB (531 words) - 01:12, 25 August 2026
- ...ed values, modules, lifecycle events, schedules, safe server commands, and VMod signals. ...8 KB (1,240 words) - 01:12, 25 August 2026
- #REDIRECT [[Grimwar/VMod]] ...26 bytes (3 words) - 01:13, 25 August 2026
- | <code>config/mods/</code> || VMod Admin groups, users, and operator-owned mod configuration. # Copy the complete VMod addon folder below <code><data>/addons</code>. ...8 KB (1,068 words) - 01:13, 25 August 2026
- ....0.3, Unity 6000.3.17f1, SDK content schema 3, addon schema 9, and Grimwar VMod API 5.}} ...e>, <code>mod.json</code>, and <code>.csx</code> sources || [[Grimwar/VMod|VMod scripting]] ...6 KB (902 words) - 01:13, 25 August 2026
- ...ve a public authoring SDK or supported mod API. Grimwar package, VSig, and VMod instructions do not apply unless an ANEURISM IV page says otherwise. ...197 bytes (32 words) - 01:34, 25 August 2026