Grimwar/Entities/trigger water
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Create a swimmable volume with a water surface.
Placement: Oriented volume.
Set it up
Resize the volume to fill the water area; its top face is the surface. Choose an optional Surface Material or leave it empty for the game default. Test entering, swimming, leaving, and transitions into nearby ladders. The entity has no water-specific script inputs.
Settings
These are the initial authoring values. Script inputs and runtime state are listed separately below.
| Setting | Default | Meaning and choices |
|---|---|---|
surface_materialSurface Material |
None |
Optional material rendered across the water volume's upper face. When empty, the game uses its default water material. Reference: material.
|
ignore_nav_meshIgnore Nav Mesh |
false |
Exclude this entity from navigation-mesh building. This does not disable its gameplay collision. |
VSig contract
Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See Read the reference for arguments, authority, and common controls.
| Kind | Member | Value | Authority / access |
|---|---|---|---|
| Input | kill |
none |
Server |
| Output | killed |
none |
Server |