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Grimwar/Entities/trigger water

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All entities

Create a swimmable volume with a water surface.

Placement: Oriented volume.

Set it up

Resize the volume to fill the water area; its top face is the surface. Choose an optional Surface Material or leave it empty for the game default. Test entering, swimming, leaving, and transitions into nearby ladders. The entity has no water-specific script inputs.

Settings

These are the initial authoring values. Script inputs and runtime state are listed separately below.

Setting Default Meaning and choices
surface_material
Surface Material
None Optional material rendered across the water volume's upper face. When empty, the game uses its default water material. Reference: material.
ignore_nav_mesh
Ignore Nav Mesh
false Exclude this entity from navigation-mesh building. This does not disable its gameplay collision.

VSig contract

Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See Read the reference for arguments, authority, and common controls.

Kind Member Value Authority / access
Input kill none Server
Output killed none Server