Grimwar/Entities/trigger gravewar upgrade zone
Open Gravewar upgrades for eligible players inside a volume.
Placement: Oriented volume.
Set it up
Place the volume where human Order participants should access the upgrade interface. The game mode supplies the eligibility rules. It also exposes generic trigger signals for map logic. Test entering and leaving the zone in Gravewar mode.
Settings
These are the initial authoring values. Script inputs and runtime state are listed separately below.
| Setting | Default | Meaning and choices |
|---|---|---|
start_disabledStart Disabled |
false |
Start disabled until enabled through an entity input. |
wait_secondsWait Seconds |
0.2 |
Seconds between OnTrigger emissions while an accepted object remains inside. Minimum: 0.
|
delay_secondsDelay Seconds |
0 |
Delay before the first OnTrigger emission after entry. Minimum: 0.
|
fire_onceFire Once |
false |
Disable this volume after its first OnTrigger emission. |
touching_interval_secondsTouching Interval Seconds |
0 |
Emit OnTouching at this interval while occupied. Zero disables it. Minimum: 0.
|
ignore_nav_meshIgnore Nav Mesh |
false |
Exclude this entity from navigation-mesh building. This does not disable its gameplay collision. |
VSig contract
Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See Read the reference for arguments, authority, and common controls.
| Kind | Member | Value | Authority / access |
|---|---|---|---|
| Input | disable |
none |
Server |
| Input | enable |
none |
Server |
| Input | execute |
none |
Server |
| Input | fire |
string |
Server |
| Input | kill |
none |
Server |
| Input | reset |
string |
Server |
| Input | toggle |
none |
Server |
| Input | touch_test |
string |
Server |
| Output | disabled |
none |
Server |
| Output | enabled |
none |
Server |
| Output | end_touch |
string |
Server |
| Output | end_touch_all |
string |
Server |
| Output | executed |
string |
Server |
| Output | killed |
none |
Server |
| Output | not_touching |
string |
Server |
| Output | start_touch |
string |
Server |
| Output | start_touch_all |
string |
Server |
| Output | touching |
string |
Server |
| Output | trigger |
string |
Server |
| Property | is_enabled |
bool |
Server; read only |
This entity supports operational enable/disable. Repeating the current state does not emit another transition. kill is permanent for this map load.