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Grimwar/Entities/info observer point

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All entities

Place a spectator or presentation camera.

Placement: Point.

Set it up

Choose the allowed teams and Usage flags. Fixed Pose uses the marker position and rotation; Orbit Anchor uses the position as the camera target. Associated Team Entity optionally gates use by objective ownership. A zero FOV keeps the default. set_team accepts a name or numeric team value; None restores the playable-team mask.

Settings

These are the initial authoring values. Script inputs and runtime state are listed separately below.

Setting Default Meaning and choices
teams
Teams
All (7) Restricts this observer point to specific teams. Combine flags for multi-team points. Choices: None (0), Spectate (1), Order (2), Union (4), All (7).
start_disabled
Start Disabled
false Start disabled until enabled by input.
usage
Usage
Everything (-1) Choose when this camera can be used. Select multiple values if needed. Choices: None (0), Spectate (1), Welcome (2), Match Summary (4), Postgame (8), Everything (-1).
associated_team_entity
Associated Team Entity
Empty Entity targetname, such as a control point. Only its owning team can use this camera. Leave blank for no ownership check.
camera_mode
Camera Mode
Fixed Pose (0) Fixed Pose uses this position and rotation. Orbit Anchor uses this position as the orbit center and look-at target. Choices: Fixed Pose (0), Orbit Anchor (1).
camera_motion
Camera Motion
Static (0) Static keeps the exact pose. Cinematic Drift adds gentle camera motion while leaving this marker fixed. Choices: Static (0), Cinematic Drift (1).
fov
Fov
0 Optional camera FOV override in degrees. 0 uses the default camera FOV. Minimum: 0.
postgame_stage
Postgame Stage
None Align this camera to the stage using its default viewing pose. Reference: info_stage_point.
ignore_nav_mesh
Ignore Nav Mesh
false Exclude this entity from navigation-mesh building. This does not disable its gameplay collision.

VSig contract

Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See Read the reference for arguments, authority, and common controls.

Kind Member Value Authority / access
Input disable none Server
Input enable none Server
Input kill none Server
Input set_team string Server
Input toggle none Server
Output disabled none Server
Output enabled none Server
Output killed none Server
Property is_enabled bool Server; read only

This entity supports operational enable/disable. Repeating the current state does not emit another transition. kill is permanent for this map load.