Grimwar/Entities/info observer point
Place a spectator or presentation camera.
Placement: Point.
Set it up
Choose the allowed teams and Usage flags. Fixed Pose uses the marker position and rotation; Orbit Anchor uses the position as the camera target. Associated Team Entity optionally gates use by objective ownership. A zero FOV keeps the default. set_team accepts a name or numeric team value; None restores the playable-team mask.
Settings
These are the initial authoring values. Script inputs and runtime state are listed separately below.
| Setting | Default | Meaning and choices |
|---|---|---|
teamsTeams |
All (7) |
Restricts this observer point to specific teams. Combine flags for multi-team points. Choices: None (0), Spectate (1), Order (2), Union (4), All (7).
|
start_disabledStart Disabled |
false |
Start disabled until enabled by input. |
usageUsage |
Everything (-1) |
Choose when this camera can be used. Select multiple values if needed. Choices: None (0), Spectate (1), Welcome (2), Match Summary (4), Postgame (8), Everything (-1).
|
associated_team_entityAssociated Team Entity |
Empty |
Entity targetname, such as a control point. Only its owning team can use this camera. Leave blank for no ownership check. |
camera_modeCamera Mode |
Fixed Pose (0) |
Fixed Pose uses this position and rotation. Orbit Anchor uses this position as the orbit center and look-at target. Choices: Fixed Pose (0), Orbit Anchor (1).
|
camera_motionCamera Motion |
Static (0) |
Static keeps the exact pose. Cinematic Drift adds gentle camera motion while leaving this marker fixed. Choices: Static (0), Cinematic Drift (1).
|
fovFov |
0 |
Optional camera FOV override in degrees. 0 uses the default camera FOV. Minimum: 0.
|
postgame_stagePostgame Stage |
None |
Align this camera to the stage using its default viewing pose. Reference: info_stage_point.
|
ignore_nav_meshIgnore Nav Mesh |
false |
Exclude this entity from navigation-mesh building. This does not disable its gameplay collision. |
VSig contract
Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See Read the reference for arguments, authority, and common controls.
| Kind | Member | Value | Authority / access |
|---|---|---|---|
| Input | disable |
none |
Server |
| Input | enable |
none |
Server |
| Input | kill |
none |
Server |
| Input | set_team |
string |
Server |
| Input | toggle |
none |
Server |
| Output | disabled |
none |
Server |
| Output | enabled |
none |
Server |
| Output | killed |
none |
Server |
| Property | is_enabled |
bool |
Server; read only |
This entity supports operational enable/disable. Repeating the current state does not emit another transition. kill is permanent for this map load.