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Grimwar/Entities/func button

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All entities

Emit a pressed signal from native interaction or a script.

Placement: Point.

Set it up

Use press to emit pressed. This point is a logic source; it does not turn an arbitrary brush into a complete animated button. Connect pressed to the entity action you need in VSig.

Settings

These are the initial authoring values. Script inputs and runtime state are listed separately below.

Setting Default Meaning and choices
ignore_nav_mesh
Ignore Nav Mesh
false Exclude this entity from navigation-mesh building. This does not disable its gameplay collision.

VSig contract

Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See Read the reference for arguments, authority, and common controls.

Kind Member Value Authority / access
Input kill none Server
Input press string Server
Output killed none Server
Output pressed string Server