Grimwar/Entities/func button
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Emit a pressed signal from native interaction or a script.
Placement: Point.
Set it up
Use press to emit pressed. This point is a logic source; it does not turn an arbitrary brush into a complete animated button. Connect pressed to the entity action you need in VSig.
Settings
These are the initial authoring values. Script inputs and runtime state are listed separately below.
| Setting | Default | Meaning and choices |
|---|---|---|
ignore_nav_meshIgnore Nav Mesh |
false |
Exclude this entity from navigation-mesh building. This does not disable its gameplay collision. |
VSig contract
Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See Read the reference for arguments, authority, and common controls.
| Kind | Member | Value | Authority / access |
|---|---|---|---|
| Input | kill |
none |
Server |
| Input | press |
string |
Server |
| Output | killed |
none |
Server |
| Output | pressed |
string |
Server |