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Grimwar/Mapping

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Draft documentation. This page is being verified against the current public SDK and may change before release.

Grimwar maps are authored with the Vellocet SDK and exported as validated addons. The authoring workflow covers scene setup, entities, signals, lighting, navigation, spatial data, platform artifacts, and package metadata.

Authoring outline

  1. Create a map scene from the SDK tooling.
  2. Choose a stable addon ID, map ID, and default game mode.
  3. Build world geometry and configure lighting.
  4. Place spawn, objective, trigger, environment, and logic entities.
  5. Connect entity inputs and outputs with VSig where scripted orchestration is required.
  6. Bake the required navigation and spatial artifacts.
  7. Run validation and complete a development export.
  8. Test in Grimwar, then create a release export for distribution.

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