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Grimwar/Getting started

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Revision as of 20:33, 24 August 2026 by WikiAdmin (talk | contribs) (Initialize Vellocet Developer Community)
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Draft documentation. This page is being verified against the current public SDK and may change before release.

Choose the track that matches what you want to build.

Maps and content

  1. Install the Vellocet SDK in the supported Unity editor version.
  2. Create or open an SDK content project.
  3. Follow Grimwar/Mapping to create a map scene and place gameplay entities.
  4. Validate and export the addon package.
  5. Test locally before following the Workshop publishing workflow.

Server-side gameplay

  1. Read the server mod overview.
  2. Create an addon and mod.json manifest.
  3. Compile only against the stable Grimwar.ModApi capability surface.
  4. Validate the package and test it on a non-public server.

Server administration

Start with Grimwar/Dedicated servers for installation, configuration, addon acquisition, map rotation, and diagnostics.