Vertex: Difference between revisions
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Link directly to the Vertex game connection walkthrough |
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| Build geometry, apply materials, and place objects || [[Vertex/Editing]] | | Build geometry, apply materials, and place objects || [[Vertex/Editing]] | ||
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| Add | | Add sounds, music, textures, models, or shared assets || [[Vertex/Content|Custom content]] | ||
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| Connect entity events to actions || [[Vertex/VSig]] | | Connect entity events to actions || [[Vertex/VSig]] | ||
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| Use Vertex with a game you are making || [[Vertex/Integrating your game]] | | Use Vertex with a game you are making || [[Vertex/Integrating your game]] | ||
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| Create a <code>.vertexsdk</code> connection for your own game || [[Vertex/Integrating your game#Create a .vertexsdk file|Create a .vertexsdk file]] | |||
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| Make something for Grimwar || [[Grimwar/Getting started|Grimwar modding]] | | Make something for Grimwar || [[Grimwar/Getting started|Grimwar modding]] | ||
Latest revision as of 14:30, 9 October 2026
Vertex is a level editor for brush geometry, terrain, models, entities, and map scripts. It runs on Windows and macOS. A game's SDK supplies its assets, entity types, compiler, and playtesting tools.
Start here
| You want to… | Guide |
|---|---|
| Open the editor and save a map | Vertex/Getting started |
| Build geometry, apply materials, and place objects | Vertex/Editing |
| Add sounds, music, textures, models, or shared assets | Custom content |
| Connect entity events to actions | Vertex/VSig |
| Use Vertex with a game you are making | Vertex/Integrating your game |
Create a .vertexsdk connection for your own game |
Create a .vertexsdk file |
| Make something for Grimwar | Grimwar modding |
Vertex and your game
You can draw geometry and export models without a game SDK. To place game entities or build a playable map, open the SDK supplied by that game's author. Vertex reads the available tools from that connection; installing a different SDK changes the assets and entity types you can use.
For Grimwar, install the Grimwar SDK from Steam's Tools library. Its VSDK launcher sets up the compiler and opens Vertex. Follow SDK setup before the first map build.
Keep your editable .vertex file, scripts, and imported media together. The exported add-on is a separate build that players install. Keep the source even after publishing.