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<div class=" | <div class="docs-home"> | ||
<div class=" | <div class="docs-home__intro"> | ||
<h1>Developer documentation</h1> | |||
< | <p>This wiki documents Grimwar maps, VSig scripts, VMods, addons, Steam Workshop publishing, and dedicated servers.</p> | ||
<p | |||
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<div class=" | <div class="docs-home__layout"> | ||
<div class="docs-home__primary"> | |||
<div class=" | |||
<h2>Grimwar</h2> | <h2>Grimwar</h2> | ||
< | <div class="docs-home__directory"> | ||
<div class=" | <div class="docs-home__entry"><h3>[[Grimwar/Getting started|Getting started]]</h3><p>Install the tools and export a test map.</p></div> | ||
</div> | <div class="docs-home__entry"><h3>[[Vellocet SDK]]</h3><p>Set up SDK 1.0.3, sync content, use the Workbench, and export addons.</p></div> | ||
<div class=" | <div class="docs-home__entry"><h3>[[Grimwar/Mapping|Map authoring]]</h3><p>Build scenes with entities, lighting, navigation, spatial data, and VSig.</p></div> | ||
<div class=" | <div class="docs-home__entry"><h3>[[Grimwar/VSig|VSig scripting]]</h3><p>Write map logic, handle events, call entities, and share modules.</p></div> | ||
<div class=" | <div class="docs-home__entry"><h3>[[Grimwar/VMod|VMod scripting]]</h3><p>Package server-side C# and use Grimwar Mod API 5.</p></div> | ||
<div class="docs-home__entry"><h3>[[Grimwar/Addons|Using addons]]</h3><p>Install packages, enable them, select a source, and resolve conflicts.</p></div> | |||
<p> | <div class="docs-home__entry"><h3>[[Grimwar/Steam Workshop addons|Steam Workshop]]</h3><p>Publish and update map-only Release packages.</p></div> | ||
<div class=" | <div class="docs-home__entry"><h3>[[Grimwar/Dedicated servers|Dedicated servers]]</h3><p>Configure servers, Workshop maps, VMods, rotation, and FastDL.</p></div> | ||
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< | |||
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</div> | </div> | ||
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<div class=" | <div class="docs-home__aside"> | ||
<h2>Other games</h2> | |||
<div class="docs-home__game"><h3>[[ANEURISM IV]]</h3><p>ANEURISM IV has no public authoring SDK or mod API.</p></div> | |||
<div class="docs-home__game"><h3>[[Upcoming games]]</h3><p>Vellocet has not published authoring tools for upcoming games.</p></div> | |||
< | <h2>Versions</h2> | ||
< | <dl class="docs-home__versions"> | ||
< | <dt>Vellocet SDK</dt><dd>1.0.3</dd> | ||
< | <dt>Unity</dt><dd>6000.3.17f1</dd> | ||
< | <dt>Addon schema</dt><dd>9</dd> | ||
<dt>VMod API</dt><dd>5</dd> | |||
</dl> | |||
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</div> | </div> | ||
<div class=" | <div class="docs-home__utility">[[Help:Contents|Wiki help]] · [[Special:AllPages|All pages]] · [[Special:RecentChanges|Recent changes]] · [[Vellocet Developer Community:Content policy|Editing policy]]</div> | ||
</div> | </div> | ||
Latest revision as of 01:34, 25 August 2026
Developer documentation
This wiki documents Grimwar maps, VSig scripts, VMods, addons, Steam Workshop publishing, and dedicated servers.
Grimwar
Getting started
Install the tools and export a test map.
Vellocet SDK
Set up SDK 1.0.3, sync content, use the Workbench, and export addons.
Map authoring
Build scenes with entities, lighting, navigation, spatial data, and VSig.
VSig scripting
Write map logic, handle events, call entities, and share modules.
VMod scripting
Package server-side C# and use Grimwar Mod API 5.
Using addons
Install packages, enable them, select a source, and resolve conflicts.
Steam Workshop
Publish and update map-only Release packages.
Dedicated servers
Configure servers, Workshop maps, VMods, rotation, and FastDL.
Other games
ANEURISM IV
ANEURISM IV has no public authoring SDK or mod API.
Upcoming games
Vellocet has not published authoring tools for upcoming games.
Versions
- Vellocet SDK
- 1.0.3
- Unity
- 6000.3.17f1
- Addon schema
- 9
- VMod API
- 5