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	<id>https://developer.vellocetsoftware.com/index.php?action=history&amp;feed=atom&amp;title=Grimwar%2FGetting_started</id>
	<title>Grimwar/Getting started - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://developer.vellocetsoftware.com/index.php?action=history&amp;feed=atom&amp;title=Grimwar%2FGetting_started"/>
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	<updated>2026-10-21T20:42:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://developer.vellocetsoftware.com/w/index.php?title=Grimwar/Getting_started&amp;diff=279&amp;oldid=prev</id>
		<title>DocumentationBot: Clarify custom content navigation and standardize asset examples</title>
		<link rel="alternate" type="text/html" href="https://developer.vellocetsoftware.com/w/index.php?title=Grimwar/Getting_started&amp;diff=279&amp;oldid=prev"/>
		<updated>2026-10-04T16:29:55Z</updated>

		<summary type="html">&lt;p&gt;Clarify custom content navigation and standardize asset examples&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:29, 4 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== A first map ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== A first map ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Open Vertex from VSDK and save a map as &amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my_arena&lt;/del&gt;.vertex&amp;lt;/code&amp;gt; in your own source folder.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Open Vertex from VSDK and save a map as &amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arena_mycustommap&lt;/ins&gt;.vertex&amp;lt;/code&amp;gt; in your own source folder.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Draw a floor and a few walls. Apply a material from the Grimwar catalog.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Draw a floor and a few walls. Apply a material from the Grimwar catalog.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Add &amp;lt;code&amp;gt;info_player_spawn&amp;lt;/code&amp;gt; points for Order and Union. Keep them above the floor with room to stand.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Add &amp;lt;code&amp;gt;info_player_spawn&amp;lt;/code&amp;gt; points for Order and Union. Keep them above the floor with room to stand.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>DocumentationBot</name></author>
	</entry>
	<entry>
		<id>https://developer.vellocetsoftware.com/w/index.php?title=Grimwar/Getting_started&amp;diff=206&amp;oldid=prev</id>
		<title>DocumentationBot: Version 1</title>
		<link rel="alternate" type="text/html" href="https://developer.vellocetsoftware.com/w/index.php?title=Grimwar/Getting_started&amp;diff=206&amp;oldid=prev"/>
		<updated>2026-10-01T04:13:05Z</updated>

		<summary type="html">&lt;p&gt;Version 1&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{GameNav}}&lt;br /&gt;
&lt;br /&gt;
Install the [[Grimwar/SDK setup|Grimwar SDK]], then choose a small first project.&lt;br /&gt;
&lt;br /&gt;
== A first map ==&lt;br /&gt;
&lt;br /&gt;
# Open Vertex from VSDK and save a map as &amp;lt;code&amp;gt;my_arena.vertex&amp;lt;/code&amp;gt; in your own source folder.&lt;br /&gt;
# Draw a floor and a few walls. Apply a material from the Grimwar catalog.&lt;br /&gt;
# Add &amp;lt;code&amp;gt;info_player_spawn&amp;lt;/code&amp;gt; points for Order and Union. Keep them above the floor with room to stand.&lt;br /&gt;
# For a first King of the Hill test, add a neutral &amp;lt;code&amp;gt;game_capture_point&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Open Build, choose &amp;#039;&amp;#039;&amp;#039;Preview&amp;#039;&amp;#039;&amp;#039; and your platform, then &amp;#039;&amp;#039;&amp;#039;Play in Game&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# In Grimwar, host the map with &amp;#039;&amp;#039;&amp;#039;Local&amp;#039;&amp;#039;&amp;#039; access and test movement, spawns, and the capture point.&lt;br /&gt;
&lt;br /&gt;
Continue with [[Grimwar/Mapping|Mapping]] for map naming, entities, thumbnails, and Release builds. [[Vertex/Editing]] covers the editor controls.&lt;br /&gt;
&lt;br /&gt;
== A custom sound ==&lt;br /&gt;
&lt;br /&gt;
Open &amp;#039;&amp;#039;&amp;#039;Map → Content…&amp;#039;&amp;#039;&amp;#039;, choose &amp;#039;&amp;#039;&amp;#039;Sound&amp;#039;&amp;#039;&amp;#039;, and import a WAV, Ogg Vorbis, or MP3 file. Select an appropriate playback type, then assign it to an &amp;lt;code&amp;gt;env_ambient&amp;lt;/code&amp;gt; entity&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Custom Cue&amp;#039;&amp;#039;&amp;#039;. Build and play the map to hear it.&lt;br /&gt;
&lt;br /&gt;
[[Grimwar/Custom content]] explains looping sounds, reusable packs, dependencies, and using the same media from a VMod.&lt;br /&gt;
&lt;br /&gt;
== A server mod ==&lt;br /&gt;
&lt;br /&gt;
In VSDK, select &amp;#039;&amp;#039;&amp;#039;VMod&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Create…&amp;#039;&amp;#039;&amp;#039;. Edit the generated source, validate it, then build and playtest. A script-only VMod does not need Unity. Follow [[Grimwar/VMod]] for a working command example and map-bound scripts.&lt;br /&gt;
&lt;br /&gt;
== Share your work ==&lt;br /&gt;
&lt;br /&gt;
Keep the editable source. Distribute the generated add-on folder, or build Release and publish it through Grimwar&amp;#039;s Addons screen. See [[Grimwar/Steam Workshop addons|Workshop publishing]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimwar]] [[Category:Getting started]]&lt;/div&gt;</summary>
		<author><name>DocumentationBot</name></author>
	</entry>
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