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	<id>https://developer.vellocetsoftware.com/index.php?action=history&amp;feed=atom&amp;title=Grimwar%2FEntities%2Ftrigger_teleport</id>
	<title>Grimwar/Entities/trigger teleport - Revision history</title>
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	<updated>2026-10-21T20:39:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://developer.vellocetsoftware.com/w/index.php?title=Grimwar/Entities/trigger_teleport&amp;diff=247&amp;oldid=prev</id>
		<title>DocumentationBot: Version 1</title>
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		<updated>2026-10-01T04:13:05Z</updated>

		<summary type="html">&lt;p&gt;Version 1&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{GameNav}}&lt;br /&gt;
&lt;br /&gt;
[[Grimwar/Entities|All entities]]&lt;br /&gt;
&lt;br /&gt;
{{Entity icon|trigger_teleport|section}}&lt;br /&gt;
&lt;br /&gt;
Move accepted occupants to a destination point.&lt;br /&gt;
&lt;br /&gt;
Placement: Oriented volume.&lt;br /&gt;
&lt;br /&gt;
== Set it up ==&lt;br /&gt;
&lt;br /&gt;
Place an info_teleport_destination, then select it in Destination. Choose whether to rotate occupants and preserve velocity. Rotate Velocity rotates preserved movement between the trigger and destination frames. teleport affects all valid current occupants; the teleport output fires for each successful target. Test the exit for collision and accidental immediate re-entry.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
These are the initial authoring values. Script inputs and runtime state are listed separately below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Default !! Meaning and choices&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;destination&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Destination || &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; || Reference: &amp;lt;code&amp;gt;info_teleport_destination&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rotate_to_destination&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Rotate To Destination || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Face teleported objects and players along the destination&amp;#039;s arrow direction.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;preserve_velocity&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Preserve Velocity || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Keep current movement velocity through the teleport.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;rotate_velocity&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Rotate Velocity || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Rotate preserved velocity from this trigger&amp;#039;s facing into the destination facing.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;required_tag&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Required Tag || &amp;lt;code&amp;gt;Empty&amp;lt;/code&amp;gt; || Value type: &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;allowed_teams&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Allowed Teams || All (&amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;) || Choices: None (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;), Spectate (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;), Order (&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;), Union (&amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;), All (&amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;allowed_activators&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Allowed Activators || Participants (&amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;) || Choices: None (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;), Humans (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;), Bots (&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;), Participants (&amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;), Unassigned Pawns (&amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;), All Pawns (&amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;), Non Pawns (&amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;), Everything (&amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;start_disabled&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Start Disabled || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Value type: &amp;lt;code&amp;gt;bool&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ignore_nav_mesh&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Ignore Nav Mesh || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Exclude this entity from navigation-mesh building. This does not disable its gameplay collision.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== VSig contract ==&lt;br /&gt;
&lt;br /&gt;
Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See [[Grimwar/Entities#Read the reference|Read the reference]] for arguments, authority, and common controls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Member !! Value !! Authority / access&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;teleport&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;disabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;end_touch&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;end_touch_all&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;killed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;start_touch&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;start_touch_all&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;teleport&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Property || &amp;lt;code&amp;gt;is_enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bool&amp;lt;/code&amp;gt; || Server; read/write&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This entity supports operational enable/disable. Repeating the current state does not emit another transition. &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; is permanent for this map load.&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimwar entities]]&lt;/div&gt;</summary>
		<author><name>DocumentationBot</name></author>
	</entry>
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