<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://developer.vellocetsoftware.com/index.php?action=history&amp;feed=atom&amp;title=Grimwar%2FEntities%2Ftrigger_hurt</id>
	<title>Grimwar/Entities/trigger hurt - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://developer.vellocetsoftware.com/index.php?action=history&amp;feed=atom&amp;title=Grimwar%2FEntities%2Ftrigger_hurt"/>
	<link rel="alternate" type="text/html" href="https://developer.vellocetsoftware.com/w/index.php?title=Grimwar/Entities/trigger_hurt&amp;action=history"/>
	<updated>2026-10-21T20:39:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://developer.vellocetsoftware.com/w/index.php?title=Grimwar/Entities/trigger_hurt&amp;diff=243&amp;oldid=prev</id>
		<title>DocumentationBot: Version 1</title>
		<link rel="alternate" type="text/html" href="https://developer.vellocetsoftware.com/w/index.php?title=Grimwar/Entities/trigger_hurt&amp;diff=243&amp;oldid=prev"/>
		<updated>2026-10-01T04:13:05Z</updated>

		<summary type="html">&lt;p&gt;Version 1&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{GameNav}}&lt;br /&gt;
&lt;br /&gt;
[[Grimwar/Entities|All entities]]&lt;br /&gt;
&lt;br /&gt;
{{Entity icon|trigger_hurt|section}}&lt;br /&gt;
&lt;br /&gt;
Damage or heal accepted occupants at an interval.&lt;br /&gt;
&lt;br /&gt;
Placement: Oriented volume.&lt;br /&gt;
&lt;br /&gt;
== Set it up ==&lt;br /&gt;
&lt;br /&gt;
Set Allowed Activators, Allowed Teams, and any Required Tag before choosing Damage and Damage Interval Seconds. Negative damage heals. Doubling With Forgiveness increases per-target damage while occupied; set a cap if needed. hurt_player identifies a player-health target, while hurt covers another damageable. set_damage also resets the current doubling values.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
These are the initial authoring values. Script inputs and runtime state are listed separately below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Default !! Meaning and choices&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;required_tag&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Required Tag || &amp;lt;code&amp;gt;Empty&amp;lt;/code&amp;gt; || Optional tag filter. If set, only colliders with this tag are processed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;allowed_teams&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Allowed Teams || All (&amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;) || Optional team mask filter for participant-owned activators. Choices: None (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;), Spectate (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;), Order (&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;), Union (&amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;), All (&amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;allowed_activators&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Allowed Activators || Everything (&amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt;) || Which activator categories can be affected. Participants are pawns controlled by humans or bots. Choices: None (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;), Humans (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;), Bots (&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;), Participants (&amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;), Unassigned Pawns (&amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;), All Pawns (&amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;), Non Pawns (&amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;), Everything (&amp;lt;code&amp;gt;15&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;layer_hint_mode&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Layer Hint Mode || Auto From Activators (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;) || Physics broad-phase hint only. Gameplay correctness still uses semantic activator filters. Use SDK Layer Set for deterministic cross-project hints like Item. Choices: Auto From Activators (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;), Sdk Layer Set (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;), All (&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;layer_hint_set&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Layer Hint Set || Participants (&amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;) || Canonical SDK layer set used when Layer Hint Mode is SDK Layer Set. Choices: None (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;), Pawn (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;), Hitbox (&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;), Participants (&amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;), Item (&amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;), Default (&amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;), Shield (&amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt;), First Person (&amp;lt;code&amp;gt;32&amp;lt;/code&amp;gt;), Trigger (&amp;lt;code&amp;gt;64&amp;lt;/code&amp;gt;), Ragdoll (&amp;lt;code&amp;gt;128&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;start_disabled&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Start Disabled || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Start disabled (won&amp;#039;t process touching entities) until enabled by input.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Damage || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || Damage dealt each tick. Negative values heal instead of damaging.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damage_interval_seconds&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Damage Interval Seconds || &amp;lt;code&amp;gt;0.5&amp;lt;/code&amp;gt; || Seconds between damage/heal ticks while touching. Minimum: &amp;lt;code&amp;gt;0.01&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;model&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Model || Normal (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;) || How per-target damage changes over time while continuously touching. Choices: Normal (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;), Doubling With Forgiveness (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damage_cap_per_second&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Damage Cap Per Second || &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; || Maximum damage per second for DoublingWithForgiveness. 0 means uncapped. Minimum: &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ignore_nav_mesh&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Ignore Nav Mesh || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Exclude this entity from navigation-mesh building. This does not disable its gameplay collision.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== VSig contract ==&lt;br /&gt;
&lt;br /&gt;
Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See [[Grimwar/Entities#Read the reference|Read the reference]] for arguments, authority, and common controls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Member !! Value !! Authority / access&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;set_damage&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;touch_test&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;disabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;end_touch&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;end_touch_all&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;hurt&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;hurt_player&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;killed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;not_touching&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;start_touch&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;start_touch_all&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;touching&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Property || &amp;lt;code&amp;gt;is_enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bool&amp;lt;/code&amp;gt; || Server; read only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This entity supports operational enable/disable. Repeating the current state does not emit another transition. &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; is permanent for this map load.&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimwar entities]]&lt;/div&gt;</summary>
		<author><name>DocumentationBot</name></author>
	</entry>
</feed>