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	<id>https://developer.vellocetsoftware.com/index.php?action=history&amp;feed=atom&amp;title=Grimwar%2FEntities%2Finfo_observer_point</id>
	<title>Grimwar/Entities/info observer point - Revision history</title>
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	<updated>2026-10-21T20:39:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://developer.vellocetsoftware.com/w/index.php?title=Grimwar/Entities/info_observer_point&amp;diff=235&amp;oldid=prev</id>
		<title>DocumentationBot: Version 1</title>
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		<updated>2026-10-01T04:13:05Z</updated>

		<summary type="html">&lt;p&gt;Version 1&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{GameNav}}&lt;br /&gt;
&lt;br /&gt;
[[Grimwar/Entities|All entities]]&lt;br /&gt;
&lt;br /&gt;
{{Entity icon|info_observer_point|section}}&lt;br /&gt;
&lt;br /&gt;
Place a spectator or presentation camera.&lt;br /&gt;
&lt;br /&gt;
Placement: Point.&lt;br /&gt;
&lt;br /&gt;
== Set it up ==&lt;br /&gt;
&lt;br /&gt;
Choose the allowed teams and Usage flags. Fixed Pose uses the marker position and rotation; Orbit Anchor uses the position as the camera target. Associated Team Entity optionally gates use by objective ownership. A zero FOV keeps the default. set_team accepts a name or numeric team value; None restores the playable-team mask.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
These are the initial authoring values. Script inputs and runtime state are listed separately below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Default !! Meaning and choices&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;teams&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Teams || All (&amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;) || Restricts this observer point to specific teams. Combine flags for multi-team points. Choices: None (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;), Spectate (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;), Order (&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;), Union (&amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;), All (&amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;start_disabled&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Start Disabled || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Start disabled until enabled by input.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;usage&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Usage || Everything (&amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt;) || Choose when this camera can be used. Select multiple values if needed. Choices: None (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;), Spectate (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;), Welcome (&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;), Match Summary (&amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;), Postgame (&amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;), Everything (&amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;associated_team_entity&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Associated Team Entity || &amp;lt;code&amp;gt;Empty&amp;lt;/code&amp;gt; || Entity targetname, such as a control point. Only its owning team can use this camera. Leave blank for no ownership check.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;camera_mode&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Camera Mode || Fixed Pose (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;) || Fixed Pose uses this position and rotation. Orbit Anchor uses this position as the orbit center and look-at target. Choices: Fixed Pose (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;), Orbit Anchor (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;camera_motion&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Camera Motion || Static (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;) || Static keeps the exact pose. Cinematic Drift adds gentle camera motion while leaving this marker fixed. Choices: Static (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;), Cinematic Drift (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fov&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Fov || &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; || Optional camera FOV override in degrees. 0 uses the default camera FOV. Minimum: &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;postgame_stage&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Postgame Stage || &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; || Align this camera to the stage using its default viewing pose. Reference: &amp;lt;code&amp;gt;info_stage_point&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ignore_nav_mesh&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Ignore Nav Mesh || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Exclude this entity from navigation-mesh building. This does not disable its gameplay collision.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== VSig contract ==&lt;br /&gt;
&lt;br /&gt;
Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See [[Grimwar/Entities#Read the reference|Read the reference]] for arguments, authority, and common controls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Member !! Value !! Authority / access&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;set_team&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;disabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;killed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Property || &amp;lt;code&amp;gt;is_enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bool&amp;lt;/code&amp;gt; || Server; read only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This entity supports operational enable/disable. Repeating the current state does not emit another transition. &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; is permanent for this map load.&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimwar entities]]&lt;/div&gt;</summary>
		<author><name>DocumentationBot</name></author>
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