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	<id>https://developer.vellocetsoftware.com/index.php?action=history&amp;feed=atom&amp;title=Grimwar%2FEntities%2Fgame_capture_point</id>
	<title>Grimwar/Entities/game capture point - Revision history</title>
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	<updated>2026-10-21T20:39:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://developer.vellocetsoftware.com/w/index.php?title=Grimwar/Entities/game_capture_point&amp;diff=233&amp;oldid=prev</id>
		<title>DocumentationBot: Version 1</title>
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		<updated>2026-10-01T04:13:05Z</updated>

		<summary type="html">&lt;p&gt;Version 1&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{GameNav}}&lt;br /&gt;
&lt;br /&gt;
[[Grimwar/Entities|All entities]]&lt;br /&gt;
&lt;br /&gt;
{{Entity icon|game_capture_point|section}}&lt;br /&gt;
&lt;br /&gt;
Create a team capture objective.&lt;br /&gt;
&lt;br /&gt;
Placement: Oriented volume.&lt;br /&gt;
&lt;br /&gt;
== Set it up ==&lt;br /&gt;
&lt;br /&gt;
Set Point Name, initial Owning Team, and capture/decay times. The game mode controls initial locking. A point with prerequisites requires the capturing team to own all listed points. reset restores authored round progress and ownership; captured fires after ownership changes. Test it in the intended game mode.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
These are the initial authoring values. Script inputs and runtime state are listed separately below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Default !! Meaning and choices&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;point_name&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Point Name || &amp;lt;code&amp;gt;&amp;quot;A&amp;quot;&amp;lt;/code&amp;gt; || Display name for the capture point.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;owning_team&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Owning Team || None (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;) || Team that starts in control of the point. Choices: None (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;), Spectate (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;), Order (&amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;), Union (&amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;capture_seconds&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Capture Seconds || &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; || Seconds required to capture when uncontested. Minimum: &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;decay_seconds&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Decay Seconds || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || Seconds required to decay capture progress back to neutral. Minimum: &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;max_cappers&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Max Cappers || &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; || Maximum number of pawns contributing to capture speed. Minimum: &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;capture_time_bonus_seconds&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Capture Time Bonus Seconds || &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt; || Seconds added to the round timer when this point is captured in supported modes. Minimum: &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;prerequisites&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Prerequisites || &amp;lt;code&amp;gt;[]&amp;lt;/code&amp;gt; || The capturing team must own every listed point. Ordered list.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ignore_nav_mesh&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Ignore Nav Mesh || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Exclude this entity from navigation-mesh building. This does not disable its gameplay collision.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== VSig contract ==&lt;br /&gt;
&lt;br /&gt;
Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See [[Grimwar/Entities#Read the reference|Read the reference]] for arguments, authority, and common controls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Member !! Value !! Authority / access&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;lock&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;reset&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;unlock&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;captured&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;killed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;locked&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;unlocked&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimwar entities]]&lt;/div&gt;</summary>
		<author><name>DocumentationBot</name></author>
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