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	<id>https://developer.vellocetsoftware.com/index.php?action=history&amp;feed=atom&amp;title=Grimwar%2FEntities%2Fenv_particle</id>
	<title>Grimwar/Entities/env particle - Revision history</title>
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	<updated>2026-10-21T20:39:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://developer.vellocetsoftware.com/w/index.php?title=Grimwar/Entities/env_particle&amp;diff=220&amp;oldid=prev</id>
		<title>DocumentationBot: Version 1</title>
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		<updated>2026-10-01T04:13:05Z</updated>

		<summary type="html">&lt;p&gt;Version 1&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{GameNav}}&lt;br /&gt;
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[[Grimwar/Entities|All entities]]&lt;br /&gt;
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{{Entity icon|env_particle|section}}&lt;br /&gt;
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Place a particle or VFX effect, with optional scripted playback.&lt;br /&gt;
&lt;br /&gt;
Placement: Point.&lt;br /&gt;
&lt;br /&gt;
== Set it up ==&lt;br /&gt;
&lt;br /&gt;
Select an effect prefab and use Effect Scale to resize this placement. An unreferenced ambient effect can run without a network entity. A VSig reference enables scripted control automatically; enable Scripted for external control. Scripted effects need authored play/stop bindings, and trigger needs a burst binding. A decorative effect without those bindings cannot be made controllable just by naming it in a script. Server play, stop, and restart update sustained playback; trigger sends a one-shot burst and does not change that state.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
These are the initial authoring values. Script inputs and runtime state are listed separately below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Default !! Meaning and choices&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;effect&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Effect || &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; || Choose a particle or VFX prefab. Use Effect scale to resize this placement. Reference: &amp;lt;code&amp;gt;prefab&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;effect_scale&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Effect scale || &amp;lt;code&amp;gt;[1, 1, 1]&amp;lt;/code&amp;gt; || XYZ size multiplier relative to the effect prefab; 1 preserves its native size. Minimum: &amp;lt;code&amp;gt;0.001&amp;lt;/code&amp;gt;. Maximum: &amp;lt;code&amp;gt;1000&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;start_on&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Start On || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Value type: &amp;lt;code&amp;gt;bool&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scripted&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Scripted || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Enable external control. VSig references enable this automatically; unreferenced effects use no network entity.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ignore_nav_mesh&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Ignore Nav Mesh || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Exclude this entity from navigation-mesh building. This does not disable its gameplay collision.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== VSig contract ==&lt;br /&gt;
&lt;br /&gt;
Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See [[Grimwar/Entities#Read the reference|Read the reference]] for arguments, authority, and common controls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Member !! Value !! Authority / access&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;play&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;restart&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;stop&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;trigger&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;killed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimwar entities]]&lt;/div&gt;</summary>
		<author><name>DocumentationBot</name></author>
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