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	<id>https://developer.vellocetsoftware.com/index.php?action=history&amp;feed=atom&amp;title=Grimwar%2FEntities%2Fenv_explosion</id>
	<title>Grimwar/Entities/env explosion - Revision history</title>
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	<updated>2026-10-21T20:39:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://developer.vellocetsoftware.com/w/index.php?title=Grimwar/Entities/env_explosion&amp;diff=218&amp;oldid=prev</id>
		<title>DocumentationBot: Version 1</title>
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		<updated>2026-10-01T04:13:05Z</updated>

		<summary type="html">&lt;p&gt;Version 1&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{GameNav}}&lt;br /&gt;
&lt;br /&gt;
[[Grimwar/Entities|All entities]]&lt;br /&gt;
&lt;br /&gt;
{{Entity icon|env_explosion|section}}&lt;br /&gt;
&lt;br /&gt;
Apply radial damage and force, with an optional visual effect.&lt;br /&gt;
&lt;br /&gt;
Placement: Point.&lt;br /&gt;
&lt;br /&gt;
== Set it up ==&lt;br /&gt;
&lt;br /&gt;
Place the point at the blast origin. Set damage, radius, and force, then call explode from server logic. A disabled explosion ignores explode. Runtime damage, radius, and force setters clamp to zero or greater. Effect Prefab is optional; Effect Lifetime controls its presentation lifetime.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
These are the initial authoring values. Script inputs and runtime state are listed separately below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Default !! Meaning and choices&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Damage || &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt; || Minimum: &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;radius&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Radius || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || Minimum: &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;force&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Force || &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt; || Radial force supplied to damage and physics reactions. Minimum: &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;affect_rigidbodies&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Affect Rigidbodies || &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; || Apply Unity explosion force to dynamic rigidbodies in range.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;effect_prefab&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Effect Prefab || &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; || Optional prefab instantiated on clients when the explosion fires. Reference: &amp;lt;code&amp;gt;prefab&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;effect_lifetime&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Effect Lifetime || &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; || Minimum: &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;start_disabled&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Start Disabled || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Value type: &amp;lt;code&amp;gt;bool&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;ignore_nav_mesh&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Ignore Nav Mesh || &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; || Exclude this entity from navigation-mesh building. This does not disable its gameplay collision.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== VSig contract ==&lt;br /&gt;
&lt;br /&gt;
Use the names below with a ref bound to this entity. The value column describes the catalog value type, not a C# method signature. See [[Grimwar/Entities#Read the reference|Read the reference]] for arguments, authority, and common controls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Kind !! Member !! Value !! Authority / access&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;enable&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;explode&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;set_damage&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;float&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;set_force&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;float&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;set_radius&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;float&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Input || &amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;disabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;explode&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;string&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Output || &amp;lt;code&amp;gt;killed&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; || Server&lt;br /&gt;
|-&lt;br /&gt;
| Property || &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;float&amp;lt;/code&amp;gt; || Server; read/write&lt;br /&gt;
|-&lt;br /&gt;
| Property || &amp;lt;code&amp;gt;force&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;float&amp;lt;/code&amp;gt; || Server; read/write&lt;br /&gt;
|-&lt;br /&gt;
| Property || &amp;lt;code&amp;gt;is_enabled&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;bool&amp;lt;/code&amp;gt; || Server; read/write&lt;br /&gt;
|-&lt;br /&gt;
| Property || &amp;lt;code&amp;gt;radius&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;float&amp;lt;/code&amp;gt; || Server; read/write&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This entity supports operational enable/disable. Repeating the current state does not emit another transition. &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; is permanent for this map load.&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimwar entities]]&lt;/div&gt;</summary>
		<author><name>DocumentationBot</name></author>
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