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	<title>Dedicated server launch settings - Revision history</title>
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	<updated>2026-10-21T20:37:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://developer.vellocetsoftware.com/w/index.php?title=Dedicated_server_launch_settings&amp;diff=131&amp;oldid=prev</id>
		<title>DocumentationBot: Version 1</title>
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		<updated>2026-10-01T04:13:05Z</updated>

		<summary type="html">&lt;p&gt;Version 1&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;ANEURISM IV and Grimwar use the same startup names for server name, initial map, player limit, and join password. Each game keeps its own map catalog, capacity limits, saved-world format, and live console commands.&lt;br /&gt;
&lt;br /&gt;
Use the dedicated executable and data-directory setup from [[ANEURISM IV/Dedicated servers]] or [[Grimwar/Dedicated servers]].&lt;br /&gt;
&lt;br /&gt;
== Common startup options ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting !! Source-style spelling !! Traditional alias&lt;br /&gt;
|-&lt;br /&gt;
| Server name || &amp;lt;code&amp;gt;+hostname &amp;quot;My server&amp;quot;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;--hostname&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Initial map || &amp;lt;code&amp;gt;+map &amp;amp;lt;map-id&amp;amp;gt;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;--map&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Player limit || &amp;lt;code&amp;gt;-maxplayers 32&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;--max-players&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Join password || &amp;lt;code&amp;gt;+sv_password &amp;quot;secret&amp;quot;&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;--password&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shared aliases are included in the updated Grimwar official-server build and Steam candidate. Steam&amp;#039;s default branch gains them when that candidate is promoted. Older Grimwar releases use the traditional aliases above. ANEURISM IV support is prepared for its next game update; its current preview uses the environment setup in [[ANEURISM IV/Dedicated servers]].&lt;br /&gt;
&lt;br /&gt;
Options are case-insensitive. A single hyphen, double hyphen, or legacy slash prefix works. Separate the option and value, or join them with &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;. Quote a value containing spaces when launching from a shell. A value beginning with &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; must use the inline form, such as &amp;lt;code&amp;gt;&amp;quot;+hostname=+Night server&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Set each option once. Repeating a setting through another alias is an error. Missing values, control characters, and invalid player counts stop startup. The shared limit is 1–256 players; each game applies its own lower maximum or mode policy. ANEURISM IV community servers accept 2–60.&lt;br /&gt;
&lt;br /&gt;
An empty &amp;lt;code&amp;gt;+sv_password=&amp;lt;/code&amp;gt; clears a password inherited from configuration. Passwords preserve spaces and allow up to 64 characters. Prefer an owner-readable configuration or hosting secret field for persistent passwords; command-line values can be inspected by users with sufficient machine access.&lt;br /&gt;
&lt;br /&gt;
== Precedence and restarts ==&lt;br /&gt;
&lt;br /&gt;
For community servers, explicit startup options take precedence over the game&amp;#039;s configuration and defaults. The selected name, initial map, limit, and password are resolved together before startup.&lt;br /&gt;
&lt;br /&gt;
The upcoming ANEURISM IV update reads &amp;lt;code&amp;gt;hostname&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;map&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;maxplayers&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;sv_password&amp;lt;/code&amp;gt; from &amp;lt;code&amp;gt;aniv.cfg&amp;lt;/code&amp;gt;. Its existing &amp;lt;code&amp;gt;ANIV_*&amp;lt;/code&amp;gt; environment settings override that file, and explicit startup options override the environment. See [[ANEURISM IV/Server configuration]].&lt;br /&gt;
&lt;br /&gt;
Grimwar keeps its [[Grimwar/Dedicated servers#Config precedence|configuration layers]], map rotation, and mode policy. Its explicit launch settings override the corresponding startup values. Shared startup options do not make the two games&amp;#039; configuration-file execution or live console behavior identical.&lt;br /&gt;
&lt;br /&gt;
Restart after changing startup settings. Changing the initial map does not change a saved rotation, transfer a saved world, or schedule a live map change.&lt;br /&gt;
&lt;br /&gt;
== Nexus-managed servers ==&lt;br /&gt;
&lt;br /&gt;
Set the server name, initial map, and player limit in their Nexus fields. Use &amp;#039;&amp;#039;&amp;#039;Additional arguments&amp;#039;&amp;#039;&amp;#039; for other options supported by that game. Enter one argument token per line, without surrounding shell quotes. For example, a password with spaces occupies one line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
-password=two words&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional arguments cannot override the core fields, provider ports, or process/log controls. Saving changes updates the next deployment. Nexus displays them as pending until the next start or restart; the current server and its public password indicator continue to describe the active deployment. Emptying Additional arguments clears its saved values.&lt;br /&gt;
&lt;br /&gt;
A game adapter advertises which management features its deployed version supports. A new Nexus UI does not make an older game server understand additional options.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dedicated servers]]&lt;/div&gt;</summary>
		<author><name>DocumentationBot</name></author>
	</entry>
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